Medical Education: Simulation & Technology
Medical Education 9: Simulation & Technology 2
Daniel G. Young, MD (he/him/his)
Pediatric Hospitalist Fellow
Washington University in St. Louis School of Medicine
Saint Louis, Missouri, United States
1) To assess the impact of a virtual patient communication curriculum, delivered via video teleconferencing, on MI skill confidence for fourth-year medical students entering pediatrics. 2) To evaluate the acceptability and feasibility of our curriculum delivered via video teleconferencing to outside medical schools.
Design/Methods: Participants included fourth-year medical students enrolled in a pediatric intern-readiness “bootcamp” curricula at four United States medical schools in Spring 2022. The virtual reality (VR) curriculum was a two-hour mixed didactic/virtual simulation experience with real time feedback focused on practicing MI competencies in the context of two common and challenging topics for early trainees: addressing influenza vaccine hesitancy and behavioral health counseling. These topics were identified through feedback from residents and program directors. A retrospective pre/post Likert scale survey measured learners’ confidence related to curricular communication skills (0=not at all confident, 4=very confident) (Table 1). Paired t-tests compared changes in confidence ratings. Descriptive statistics assessed acceptability and feasibility of the curriculum (1=completely disagree, 5=completely agree).
Results:
Forty of 53 students (75%) completed the survey. Most students identified as a woman (65%) and white (75%). There was a statistically significant increase in students’ self-reported confidence in MI skills, including using reflection statements, asking permission before sharing information, and avoiding medical jargon (all p< 0.001) (Table 2). Students agreed that the curriculum was highly feasible, acceptable, and appropriate (Table 3).
Conclusion(s): VR patient simulations via video teleconferencing may provide a feasible distanced platform for teaching MI skills to medical students. Next steps include evaluating higher-level learner outcomes, such as behavior change during patient encounters, and training more VR facilitators to increase reach of the curriculum.